Bargos the Hutt

A low ranking hutt from Nar Shadda

Brawn Agility Intellect Cunning Willpower Presence
6 1 4 6 5 3
Soak Value W. Threshold S. Threshold M/R Defence
10 30 20 1/1
Skills: Athletics 1, Charm 2, Coercion 4, Cool 5, Deception 5, Discipline 5, Knowledge (Outer Rim) 3, Knowledge (Underworld) 3, Leadership 1, Melee 2, Negotiation 5, Ranged [Light] 2, Resilience 8
Talents: Convincing Demeanor 2 (remove up to two setback from any Deception or Skullduggery check), Durable 3 (subtract 30 from Critical Injury rolls made against the Hutt), Nobody’s Fool 3 (upgrade difficulty of all Charm, Coercion and Deception checks targeting the Hutt by 3), Resolve 2 (when suffering strain, reduce the amount suffered by 2 to a minimum of 1).
Abilities: Awkward (Hutts have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add 3 boost to all Brawl, Melee and Coordination checks they’re required to make), Ponderous (Hutts can never spend more than one maneuver moving per turn).
Equipment: None, Karova the Hutt has a never ending supply of attendants and sycophants to do his bidding.

Bargos the Hutt is a small time Hutt lord on Nar Shadda who controls some hyperspace smuggling routes on the outskirts of the outer rim. Missing an eye and a section of his head from a botched assassination attempt he is often never seen without his Majordormo Genko the Toydarian.

He is the current owner of the Oridium mine on Gavos.

Bargos the Hutt

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